Knights Knights will be the main creature base of the deck, as we want to be able to get in with Colossal Hammer or Embercleave
Often times, combining the right couple of cards can truly generate a step-change in power level
If you build your deck right, it shouldnt be an issue discarding the right card types, and Im convinced this has combo potential
So, when you crack a fetch land, you undoubtedly remove a card from your library
Add to that Acererak which got printed in AFR and theres your infinite combo (venture into a dungeon that isnt Tomb of Annihilation and return Acererak to hand, repeat for infinite venture, gain infinite life, tokens, damage, mana and draw your deck)
It's both the best since Treasures are superior to ramp right now and double able with Doubling Season and the worst since it's an answerable dork and in black so harder to play in Commander due to color identity