heres the deck: "Shadowmoor Dimir" Creatures (22) 2 Gravelgill Axeshark 2 Jolting Merfolk 3 Augur of Bolas 3 Wanderwine Prophets 4 Inkfathom Infiltrator 4 Merfolk Sovereign 4 Silvergill Adept Spells (14) 4 Confound 2 Last Thoughts 2 Voidwalk 3 Patriarch's Bidding 3 Stolen Identity Lands (24) 4 Dimir Guildgate 4 Jwar Isle Refuge 4 Darkslick Shores 12 Island Shoring It Up There were a bunch of cards I looked over while building this deck before settling on this list I was happy with, but there are a lot of options
Last but not least, Sundial of the Infinite lets you end the turn right away, turning cards with a huge drawback like Final Fortune from scrap to treasure
In other words, if the attack passes, it is possible to remove two enemies at once
PSA 10 population is roughly five Why It's Valuable: A first-place prize card from the Shonen Jump Championship Series, with only around 40 originals produced and one of the most powerful effects ever printed on a prize card
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Nonetheless, its a strategy that can get the opponent off guard and if it relies heavily in the Extra Deck, they are not having a nice time