Shelob, Child of Ungoliant Starting off the list strong, we have the deadly guardian of Cirith Ungol
At the minimum six mana you can either draw three cards, have an opponent discard three cards, or give your creatures +3/+0, trample, and haste until end of turn
They cost four mana, can be played for free turn one with an opening hand grip, and then typically are good solid value for four later, but rarely broken
It would just be some weird quirk in Magic 's history
(To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.) Creature - Merfolk Detective Color tag templates(None) Ghostly Touch Enchant creature Enchanted creature has "Whenever this creature attacks, you may tap or untap target permanent." Enchantment - Aura Color tag templates(None) Hidden Strings You may tap or untap target permanent, then you may tap or untap another target permanent
Kros, Defense Contractor I like cards that allow me to manipulate combat, and Kros, Defense Contractor does double duty