Once you got to ten permanents and Ascend was achieved, it unlocked more value and potential for your cards for the rest of the game
You know you'll get it out on turn 3-4 and you just need to hit a way to mill or search for something to put in your yard early, and then you can move into midgame with a big threat on the table, and the ability to get it back without jacking up your commander tax repeatedly
The light comes through a real card easily and you can see what is on the other side (in my case blue dot)
Im mostly correlating exciting with mechanically unique, so commanders that open new archetypes or invite us to play familiar cards with new patterns get a nod
Creatures Crewing them, however, are not, because the Vehicle taps the Creature
It mainly features cards from Base Set through Fossil