Being able to make an opponent sacrifice a creature can, on turn two or three, leave them with nothing to attack with, helping her stick around for longer
She protects your other enchantment creatures with powerful keywords and, at the end of your turn, can return an enchantment creature from your graveyard directly to the battlefield
Still, I cant help dream of the idea of discarding Emrakul, the Aeons Torn and dealing 15 damage to Brash Taunter to kill an opponent instead
I immediately began experimenting with a green/white/blue deck with a mix of landfall and token generation, with one familiar chocobo leading my proverbial charge
As the years have gone on and the game has progressed and developed, in order to keep the game feeling new (to sell more cards) the designers of Magic have had to really explore the possibilities in their design space and in how cards function
Activate only if an opponent was dealt combat damage by a legendary creature this turn