Theres incentive to play battles, as winning earns you XP, which helps you level up, which helps you open more booster packs, which helps you build better decks to win more battles
It can have different colors than your commander creature, and your color identity is determined by the color pips on both your choose a background commander creature and your commander background
Their detailed backgrounds and use of vivid colors create illustrations that instantly catch your eye
Amonkhet (2017) showed us this version of the draw two cards, pay two life at common paradigm
A deck can have any number of cards named Slime Against Humanity
It is a good option all around, I tend to refer to it as a win more card going first and an awkward moment maker while going second but it has reasons to be played, overall better than the previously mentioned Air Raid