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In all honesty, I like to equate it to Cyberdrive Awakener but for planeswalkers
I expect monored aggro to be potent, if only because its doing something both very familiar and being the fun police
Discarding, Go to Hand, Go To Inkwell When a Shift character is discarded, put into the inkwell, or sent back to its owners hand all cards in that character start are sent there
Maybe thats a little dramatic, but an uncounterable, mostly indestructible serpent that interacts with your opponent and adds 12 power to the board each turn cycle neatly fits into my definition of dominant
Ramp is the easiest way to get ahead in Commander